Rfactor 2 nascar track pack4/8/2024 To an Open Super Late Model engine, usually up to 900 HP. Under their hood lies anything from a GM CT Crate engine from 350 to 400 HP, Their futuristic body design aids in the downforce and aerodynamics needed to powerslide on the slippery dirt tracks. Very loosely based, especially the dirt ones, which look more like Road Course Prototypes than a modern production car, or even a NASCAR Stock Car, or most Asphalt Late Models. Late Model is a catch-all term for purpose-built stock cars that race on local oval tracks, both dirt and asphalt (which are coming soon through RSR's STSFactor 2). In addition to Dirt Late Models, we also have a preview mod for our upcoming Sprint Cars, both Wing and Non Wing. Such as damage mapping, RealRoad, and animated flaggers, officials, and drivers. Graphical updates will come later, which will bring out the most we can with rFactor 2. Handling will be tinkered with and updated often, based on feedback and By now, we have better equipment, and our skills have improved at least a little since that lastĪs the title indicates, this is a Beta, so there is still a lot of work to be done, especially as far as graphics and handling. Titles, where we are still active, and return to rFactor 2 when we have better skills and equipment. After a rough start in rFactor 2 several years ago, we decided to go back to those aforementioned Randle Sim Racing has been making mods for NASCAR Heat 2000 and rFactor 1 for just over a decade now. JNS Tracks is distributing this track free of charge in the hope that it will be useful to the community but WITHOUT ANY WARRANTY of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.Thank you for downloading RSRFactor 2 Dirt Late Models and Tracks Beta 1. This track release is free to use for personal use and may NOT be sold or distributed for commercial purposes, or money exchanged for this track or any part thereof. Report any problems or comments at: or email me at thanks to Drew Brunson for Infineon texture updates William Bradshaw for various texture updates. His generosity to the community can be seen at: Ĭredit for the pit road lights goes to JoeB at:, thanks JoeB. Special Thanks to Petre Tutunea (malvictis) for allowing us to use his great looking track loading screens. Special Thanks to John Alley and everyone at Freedom Motorsports for their assistance in helping to improve these tracks. This is a free league that provides a lot of fun and close racing. Needing a league that uses our tracks with the NSS 2010 mod? Then check out Freedom Motorsports (FMS) at. That’s it, now you can fire up the game and go racing. Make any corrections that may be needed to the default game location shown (C:\Program Files\rFactor\) and click the unzip button. Now you can install this track pack by extracting the exe file from the downloaded zip file to a temp location on your system and double-click on it. All links contain the same file.īefore installing this track pack please delete any FMS_Tracks folder from your locations folder and HAT files that may be in your "rFactor\userdata\log\hat" folder. Note: Multiple links are provided for availability. They can be substituted for real world tracks that these may resemble. These tracks should be considered fictional as they do not exactly duplicate any real world tracks. This pack contains all of the current CUP and CTS style tracks for use with the NSS 2010 Mod provided by John Alley and FMS ( ) Initial Release: 04/01/10 by JNS Tracks, įinal Relase: 08/20/10 by JNS Tracks, and Freedom Motorsports,
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