![]() ![]() Spread selected upon pressing the A button after the message "This POKéMON is really quite energetic!" appears.Ībra/Clefairy/Dratini/Scyther/Pinsir/Porygon: Save in front of the Game Corner Prize Corner desk. A list of where to save and the last inputs for each Pokémon is as follows:īulbasaur/Charmander/Squirtle: Save in front of the Poké Ball containing the starter of your choice. Rather, the RNG keeps cycling right up until the battle starts (or in the case of gift Pokémon, it is received), unless "spread selected" is indicated in the place of "last input". Note that as in Emerald, a Pokémon's spread is not necessarily selected at the precise moment you press A next to its overworld sprite. ⁴Only Magikarp bought from the salesman in the Pokémon Center on Route 3 are consistently generated by method 1. ³Only Voltorb and Electrode disguised as Poké Balls are consistently generated by method 1. ²Only the Hypno encountered by Lostelle in the Berry Forest is consistently generated by method 1. Scyther is exclusive to FireRed, whereas Pinsir can only be found in LeafGreen. ¹Only Clefairy, Abra, Scyther, Pinsir, and Dratini bought at the Game Corner are consistently generated by method 1. It would also seem that noisy and quiet areas are not necessarily consistent noisy areas can be silenced through a technique described by flovv:Ĭlick to expand.At the moment, you would look through the list of spreads generated by your recurring seeds until you found one you wanted.īulbasaur, Charmander, Squirtle, Clefairy¹, Abra¹, Hypno², Voltorb³, Electrode³, Hitmonlee, Hitmonchan, Scyther¹, Pinsir¹, Magikarp⁴, Lapras, Eevee, Porygon, Omanyte, Kabuto, Aerodactyl, Snorlax, Articuno, Zapdos, Moltres, Dratini¹, Mewtwo, Togepi, Lugia, Ho-Oh, and Deoxys The specifics of quiet and noisy frame advancement are not yet known. This will cause the frames to switch to the opposite types if the game was cycling through odd frames, it will now cycle through even frames, and vice versa. This is achieved through opening up the menu, saving your game, and possibly other actions that have yet to be documented. However, you can change whether the RNG will cycle through even or odd frames. This creates the illusion that the RNG is advancing at 120 frames per second, when it is actually skipping over one type of frame. For example, if the game chooses odd frames, it will only cycle through frames 1, 3, 7, 9, 11, and so on. The RNG runs in an altered state in certain areas (many of which seem to be interior), cycling through either odd frames, or even frames. In certain locations, the RNG advances somewhat differently. However, this does not apply to all locations in the game. Moon, the RNG advances at approximately 60 frames per second. Frames advance in realtime in a similar vein to Emerald, albeit with a catch. This is more reactive RNG manipulation than proactive, but this is the best we have at the moment.įrom here, it is possible to aim for a spread that you want by hitting its frame. User flovv has looked into the game's code and discovered the specifics of seeding for FireRed and LeafGreen:Ĭlick to expand.As mentioned earlier, it is possible to generate a list of upcoming spreads using mingot's RNG Reporter program. They still make use of a seed, which generates a set of frames-simply put, a frame is the spot when the RNG generates a certain PID (a nature and IVs for Pokémon). In Diamond and Pearl, we can manipulate the seed by starting the game at a certain time, and hitting a certain delay.įireRed and LeafGreen operate in a different fashion than the abovementioned games, but they share certain similarities with all of them. In Emerald, we always know the seed, as it is 0 each time the game starts up. If we know the seed, it is possible to determine the sequence of pseudo-random numbers it creates. A "seed" is a number that is initially plugged into the formula used to generate strings of pseudo-random numbers. ![]() ![]() One of the most important pieces of knowledge in the puzzle of RNG abuse is the "seed". Many users have found success thanks to save states from emulators, though the goal of this topic is to facilitate this process for those using actual game paks. Applicationsġ2/20/11 Update: RNG Reporter now supports Method H, the method of Wild Pokémon generation supported in FireRed and LeafGreen.Ġ9/14/11 Update: The technically inclined may see Bond697's latest posts on Method Determination and GBA Video Functions.Ībusing the Random Number Generator of FireRed and LeafGreen is very difficult in comparison to games such as Emerald or Diamond and Pearl. ![]()
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